Prayer the Fourth

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Today’s prayer!

A Prayer to Lem

Lem, who guides us on the many roads
And through the bogs thick with toads,

Bless our journeys, bless our feet
Bless the roads we walk on, and the friends we meet

Lem, who helps us learn what’s needed
And guides us when our advice is heeded,

Bless our thoughts, bless our minds,
Bless the lessons each of us finds

Lem, who helps us remember the world,
And guides us to places with wonders untold

Bless our hearts, bless our memories,
Bless those who come and those who leave.

 

 

Prayer the Third

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Shorry it’sh late. (hic)

A Prayer to Pot (who Imagined booze)

<glug glug glug>

We gi’ thanksh to you, greatesht Pot
Fo’ de drinksh ‘n de foodsh ‘n de drinksh shome more

<glug glug glug>

We gi’ songsh o’ joyoush praishesh to yo’
Fo’ de friendsh new and old, who come to our do’

<glug glug glug>

We gi’ danshesh ‘n pranshesh ‘n shtumblingsh ‘ome
Fo’ tomorrah we’ll drinksh ‘n den drinksh shome more!

<glug glug thud>

Prayer the Second

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This one is a mini-story.

With thanks to my dear friend Starless.

A Prayer to Alph

Once, long ago, when Ur was very different (and much younger, though how much is contentious) there were no stars in the sky.

Now, we know that stars are huge, flaming balls of gas, and the Sun that gives Ur its light is no different – in fact, it is flames and light that fuel our plants (except the Egg Plants, but again, that’s a different story)

In this dark and lonely night (It was always night, because there was no sun – it’s a star. Aren’t you paying attention?) one Glitch, recently sprung from the mind of a Giant when it accidentally imagined itself colliding with several other Giants, decided that they wanted… something more. Different.

That Glitch looked up into the inky sky, and they called forth:

“Alph! First of the Giants, beloved of the Sky
We need a guiding sense to see this world by!

You’ve given us so much to love and behold,
But we cannot see it! It’s terribly cold!

Please, help us to help you to wonder at All
That has come from the Giants! Please hear my call!”

Alph was feeling bored and lonely, and so when the tiny words of this tiny Glitch reached Him, He was filled with joy!

With a thought and a will
And bright mental light
Alph dreamed of STARS!
And ended the night!

The flames were so strong,
The light was so bright,
Alph set Ur to spinning!
To distribute delight.

The nights were still dark,
Skies blank as black cloth.
Alph dreamed up MORE stars!
And flung them aloft!

And the Glitch whose prayer
Brought this wonder to be
Was named by Alph “Starless”
To honor their plea!

 

Come back tomorrow for the next prayer! I wonder what it will be?!?

A Series of Prayers

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So, I play this game called Glitch.

Here’s my Glitch, Elle T. Bannion:

This is Elle T. Bannion, the Glitch, in her casual outfit.

It’s a very silly cooperative browser-based MMO with a wonderful community and a warm, accepting, friendly playerbase. I very strongly recommend that if you don’t know what it is, you investigate it immediately!

 

Anyway, as I become inspired, I’ve been writing short Prayers to each of the 11 Giants who feature prominently in Glitch lore. Here’s Elle in her Priestess of Tii outfit:

So. Without further ado, I present the first of 11 (probably) Prayers to the Giants.

 

A Prayer To Tii
(And The Others, But Slightly Less)

We Cannot Number the Bits of our Lives,
But Tii does for us.

We Cannot Number the Hearts we have Touched,
But Friendly does for us.

We Cannot Number the Trunks we have Hugged,
But Spriggan does for us.

We Cannot Number the Streams we have Crossed,
But Grendaline does for us.

We Cannot Number the Mountains which give us Humility,
But Zille does for us.

We Cannot Number the Flames of the Sun,
But Alph does for us.

We Cannot Number the Stars which for our Nights Guide us,
But Lem does for us.

We Cannot Number the Flanks we have Petted,
But Humbaba does for us.

We Cannot Number the Air which our Bodies Sustains,
But Cosma does for us.

We Cannot Number the Thoughts which our Lives Propel,
But Mab does for us,

We Cannot Number the Meals which our Bellies do Fill,
But Pot does for us.

The Giants Cannot Marvel at the Intricacies they have Wrought,
But We do so for Them.

There’s Always Another Half

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Soft wings brush

A sleeping mind, a soft target

A  soothing caress, the lightness of hope.

Ice melts into a warm summer pool, and she floats.

Solace for a tired mind, protecting all, unknown to herself.

Ice grips her body. Cruel talons replace the soft wings, or always were.

Here, at last, an obstacle. She lets go of the false summer and fights.

It’s good to know you have an enemy. It fills her with purpose. Fire surges.

As she purges the horrors she forgets. Her dreams are incinerated.

Fire burns everything, not just the bad. It saps her will.

Morning will not let her die. Sun seeps in,

Erasing memories but leaving her

Rage, and pain, and fear.

The Next Experiment

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Anna sleeps uneasily.

Dreams trouble her with chaos.

Pain and fire, engulfing all she knows.

Darkness and ice, draining life from her world.

She dreams this every night, but she cannot remember.

Cassandra’s fate was kinder, to see your everything burning

And to be powerless to stop it, unheeded and ignored, no one to fight.

Anna sees her loves and hates and her beginnings and endings

Swept away, unfeelingly replaced and cruelly supplanted.

And then morning’s light strips the memories

But leaves the terror and the pain.

Something is coming.

The end?

The End of Goodwhip.

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During the night, we managed to get a signal out of Goodwhip again, but only briefly. I was able to take full scans of the fortress and some additional log into, but… it was clear that our connection to that place had been lost. We are currently recalibrating, and will start recording as soon as we find another signal. Until then, enjoy this retrospective look at Goodwhip.

The exterior site of Goodwhip during the final moments.

The living and dining level of Goodwhip, shortly before the end.

The industry and crafting level of Goodwhip, shortly before the end.

A creature stumbled into the fortress just as the last dwarf, LoneCandle, slowly burned to death. It looked like this:

I have put out the call for brave Adventurers to visit the site and make it ready for a reclamation attempt. There is too much of value there to abandon it entirely.

Go here for more details on how you can help!

 

In which Ezum begins to get what she wished for…

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Well, today started off with a bang – literally. We installed the parts and switched the system on, and there was a very loud explosion from the server room. It turns out that one of the power supplies we used had a short, and it ignited one of the hygrogen fuel cells which was leaking… long story short, the room was destroyed. It took all day to replace the equipment in that server room, but we’re back up now. It seems that Ezum’s day has begun on a similarly frantic note…

This… thing… crawled out of some dark, hidden corner of Hell and made its way into our excavations. We dispatched it after several casualties. Their deaths will be remembered, but the work must continue. – Expedition Leader Ezum Tironineth

Spring, 252

Just as the thaw set in, a horrible beast crawled out of the depths. We banded together and were able to kill it, though the battle was fierce and many were killed. Tekkud Necikmosus, Onul Stigazir, Iton Tekkudthol, Deler Debbenrovod, Dastot Budamiden, Stadir Itebrabed, and Fath Isanstinthad have all perished, either at the fangs of Tustra Rushanslushu or form the psychological scars left by the battle. Shortly afterward, apparently attracted by the blood of that battle, a great cave crocodile named Matkisat attacked those resting their wounds from the battle with Tustra.

Another fierce battle ensued, though this was much shorter. Matkisat was felled, though she managed to slay Stakud Unibtosid and Olon Adasurdim in the fighting. I have ordered memorial slabs for all of our fallen dwarves, as well as the two worthy foes, to be engraved and then placed where all incoming merchants, immigrants, and visitors will be able to see our history.

With spring came new immigrants to the fortress, and a huge increase in our mining activity. I have ordered all useful stone, gems, and ore to be mined from the living levels regardless of aesthetics – we need more. The jeweler is hurriedly cutting the various gemstones we fine for use in trade, and he is becoming quite skilled. I have renewed our work quarrying as much of the glorious adamantine as we can before someone comes to take it.

The gleam of light from the stone blinds, I’m falling into a strange sleep, I’m floating above the floor, a little left. I can hear the sirens in my mind, calling me to dig deeper, a little more, a little left. They’re hurt by stone that binds, walling in the sleepers, there is no door, a little left. The metal called adamantine, pulling me towards the reaper, beneath the floor! A little left!

At that point, her entry trails off into gibberish and strange rhymes for a while. I assigned each page of notes to a different intern for translation – I thought it a good precaution. One intern got overly curious, and she is lucky that our health plan includes ocular nerve damage due to excessive bleeding. While she was recovering, though, she drew a picture of the creature.

About fifty pages of strange runes later, Ezum suddenly becomes sensical again and continues with her report.

The miners have been busy. I will summarize our last season of delving. First some schematics of several important events:

Again! It must be fate! I was alone and it was my pick that shattered the crust of this ancient place! This space is much larger, and there is the sound of water in a very large space nearby. We may be able to set up a camp near here for some time, if we should have to move closer to the dig.
Even better, the light I saw before came back! I could see it hover over the water and then plunge down, below the surface. Dig! We must dig! – Expedition Leader Ezum Taronineth

It has happened. I found it. I knew it. The third time, it was me again! Destiny. I have decided that my pick will be the first to bite that sacred surface as well.
My pick crushed through into the cavern below, and it was like bursting a great bubble. Wind and magic whistled through and into the shaft I was digging. It brought with it the color so thickly that I wept. When my vision cleared, I saw that the light had not faded as it always had before. Reflecting off of some large underground sea, the pure light of the purest, the greatest, the Godmetal.
Adamantine.
Praise the miners. We will begin quarrying and studying it immediately. I hope to begin producing goods with it in a fortnight.
Where in my mind the call of the light was, I now feel a craving to have more and more of this miracle discovery.
The caverns we found were littered with ancient, millennia-weathered ruins, further proof that the Dwarven legends of this blood of the Earth are true. – Expedition Leader Ezum Teronineth

Finally. The others told me that when my pick broke open the core of the Adamantine Spire, they heard terrifying screams the likes of which they had never heard before.
I did not.
I heard a chorus of praise, and I could feel the tendrils grasping my mind in an approving, loving manner. I await those below with excitement. – Expedition Leader Ezum Teronineth

Between Ezum’s strange ravings and the blood we had to clean out of the lab after the intern’s mishap, I don’t think that these dwarves are going to be around much longer. I have already begun calibrating a second receiver array to the next individual. Further updates as we get them.

Win some, lose some…

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I’m going to go straight into Ezum’s logs:

Late Winter, 251

We let our guards down after the success repelling the first invader from the Stars, and so the second got away from it. I include here descriptions of the creature and of its escape.

A second beastly creature, likely servant of the stars, came into our stockpile last night. It’s physical description is recorded herein.

This fat little hellspawn lives to thieve from someone else, but she’ll not return.

As you can probably tell, the spring thaw has finally begun. I suppose I should begin heading my entries with 252 soon, once we determine which day to start measuring from.

The very minute, it seems, that the thaw was in full force, a group of 26 new immigrants arrived. Twice the current population for the fortress! All expecting a hot meal and a warm bed and new clothes and a workspace and unlimited supplies. And we have to dig! I have decided to list their names in the official record, and assign half of them to the digging project and half to logistics duties. We must begin producing salable gem-crafts and stone-works, or we will starve in the next winter. Should any of them prove to be of particular worth, I will mention them here but all that really matters is the digging.

I must get our supply situation sorted so that we can go back to the digging.

Here, again, the transmission breaks down into static, this time accompanied by a deep, droning chant. Feedback caused our entire system to fail several seconds later, but the chanting sounds persisted for hours.

We have decided they, too, should be marked as ‘Completely unimportant and no further research required.’

Once we have the equipment repaired and installed into the new location, we will resume our regular submissions.

 

Scholomance Class of 235 5-year Anniversary!

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That’s right, today marks 5 years since graduation of the Scholomance Class of 235!

For those of you not of an occult bent, or who are unfamiliar with Azeroth and its history, Scholomance (or Lordaeron School of Necromancy, as it is never called by its students) is a school of practical and applied necromancy with strong ties to Arthas, the former Lich King of Northrend. It is (or was, as will soon become clear) run by its tyrannical and totally unprofessional Headmaster, the Darkmaster Gandling. Mostly due to Gandling’s gross mismanagement of the tenure process and his willingness to sell out to corporate lobbyists, the school has fallen on very hard times recently.

The decline of the school proper, however, has not dulled the festivities for the 5th Anniversary celebration. Events included:

A pet show with three categories: “Best Singing by a Non-Animal”, “Dumbest Thing Since Rocks”, and “Most Capable of Self-Defence”. Pictured are the first-place winners in each!

Sennenndra, a sunflower, winner of First Prize for “Best Singing by a Non-Animal”

“Hopeless”, a dumb sheep, winner of First Prize in the “Dumbest Thing Since Rocks” category.

Terry, a tiny blue dragon, winner of First Prize in the “Most Capable of Self-Defence” category.

A dog (and other similarly-sized and intelligent quadruped) show. Pictured is the first place winner, Khuzhuum the Felhunter!

Khuzhuum, left, being pinned with the First Prize in the Dog Show by honorary event judge, Scheria!

The event was catered by the finest Undercity food service technicians and was MC’d and chaired by the sole graduating member of the Class of 235, Valedictorian and Honorary Doctor Scheria, currently an officer in the guild Malice. Scheria declared herself chairperson of the board for that year after eliminating the rest of the class, as well as most of the faculty, shortly after her abrupt termination as associate professor and graduate student by then Headmaster, Gandling. Scheria also served, due to lack of available officials, as the judge and awards presenter in the Pet Contest and the Dog Show.

Scheria takes a break from the festivities, resting on an Undercity Caterers’ banquet wagon.

The event was brought to a close by the now-traditional Shouting Down of the Sun, when the members of the celebrated class choose their favorite method and do their best to shout the sun into setting sooner than it would have otherwise. Attendees report a staggering 100% approval rating of the events, the highest for any celebration at this school.

Scheria, valedictorian of the Class of 235, participates in the annual ‘Shout Down The Sun!’ closing festivities at the Five-Year Class Reunion.

PS – Did you think we forgot about Scheria’s other demonic followers? Well, we didn’t! They were not at the festivities proper, having decided to make use of their unusual three-day liberty to visit some of their favorite places.

Betlia, in the ‘massage parlor’ at the Hellfire Peninsula Mannoroth Memorial Spa

Juk’nak chose to relax in the slime pools at the Hellfire Peninsula Mannoroth Memorial Spa

Scheria’s mostly-loyal imp Ziltuk chose to visit a cave a half-day’s travel from Scholomance which he refers to cryptically as ‘Home’