That’s a gruesome way to die…

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The reverse osmotic fluid suspension inhibitors we installed allowed us to get six hours of extra data from “Goodwhip” last night. And then the antenna actually caught on fire. So I will give you this information to look over while we repair it and perhaps add more insulation.

Without further ado, I will let Ezum continue the story in her own words.

I was the one who first broke the crust of this cavern in over a million years. As I peered into the darkness, I thought I saw something glimmering in the distance. I will have to sent a scouting party out to investigate.
-Expedition Leader Ezum Teronineth

In the bottom of the deepest corner of this pit is where I saw a gleam of light like nothing I’d seen before. I knew immediately that we must explore further here.
-Expedition Leader Ezum Taronineth

28 Timber, 251

I have just awoken from what the others tell me was a four-day fever dream. I am drained of energy and mentally exhausted. I need to write down what I remember before I fall back into sleep and forget all of it.

I had drawn up plans for a deep core mining operation, intended to sample the mineral and crystalline content of the next several layers of earth below us. As the most experienced miner in the expedition, I was in the lead when we broke through into the caverns below. The floor next to me gave way under my pick, and there was a pit of… such perfect darkness. It was deeper and darker than I’d ever been before. And in the distance, there was a strange, faint light. It was alluring like nothing I had seen before.

It is at this point that the others tell me I collapsed to the floor of the mining shaft, and was carried to the barracks where they worriedly cared for me. I don’t remember a lot of those four days, but I know that this proves that my private theories about a previous generation of Dwarves were right. There is something very old in that cavern, I will be the one to find it.

I have ordered that all of our industry be turned to generating valuable trade goods so that we may purchase food, and I have ordered all of the animals in the fortress slaughtered and prepared into meals as well. We must prepare to devote as much time and manpower as is necessary to complete this project.

After this, there is a long period of strange static where all we could decode were brief, almost imperceptible images of tentacles, and of a great, sunken stone city. We immediately disregarded them as dangerous superstition. I recommend you don’t even look at those pictures.

Instead, several weeks after the mining expedition opened up the caverns below, we had our very first combat record. Ezum will explain.

Physical Description of the creature who invaded the Fortress in the snowy time. -Expedition Leader Ezum Taronineth

Late Winter, 251

Our day-keeping breaks down in the winter because in this place, sometimes several days pass without the sun appearing, and other times it feels it never sets. Regardless, last night we had our very first invader. A strange, furry, ratlike humanoid, half of a Dwarf’s height, and with eyes gleaming with malice from the deep places tried to steal from us.

I chased it down and dealt with it myself. We will not allow filth like that to contaminate the wonderful start we have here. I know that the treasure our ancestors left behind will be nearby. I can feel it.

Following this is the official combat record from the expedition logs, transcribed for you here. ‘The Hauler’ is actually Ezum; combat logs use a different notation from any of the other Dwarven documents and we had trouble translating them accurately.

No invaders will be tolerated. The Old Homes will be ours.

Just as the system shut down (and the ceiling caught fire…) we saw a second creature approaching. We were able to get a description of it, as well as its name (at least, as the Dwarves logged it.)

A second beastly creature, likely servant of the stars, came into our stockpile last night. It’s physical description is recorded herein.

It should only take several hours to replace the antenna, and the hole in the roof is actually helping our reception, so there should be more soon.

Do you like Anime?

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Because if you do, these might interest you.

Over the years, mostly between 2001 and 2005, I had a lot of disposable income compared to my expenses. Being a typical financially savvy teenager, I spent it on about $4,000 worth of anime cels from my favorite animes.

Here is my favorite cel from each of the series I own cels from! Click on them for a bigger version.

First, Blue Seed. On the left, Momiji Fujimiya, also known as the Kushinada, the princess who contains the power to force the Aragami into slumber or even destroy them utterly. On the right, Reiko Kanbayashi, in whose back yard is a cave where a spider-Aragami was sealed. It has broken free, and is controlling Reiko by means of a tiny spider attached to her neck below her left ear.

Next, Misuzu Arito from Boogiepop Phantom. Don’t be deceived by her professions of love of all things or her innocent and tranquil appearance – she is responsible for more deaths than almost any other character in the series. Repressing her memories of finding her childhood friend Megumi Toyama murdered, and taking her alternate name ‘Panuru’, she eventually becomes allies with the Manticore’s phantom. She helps it to consume the life force of many of her fellow students by convincing them to give themselves up to him.

Then we have Bubblegum Crisis Tokyo 2040. This is Nene Romanova, the youngest of the Knight Sabers. She is a police dispatcher during the day, and an avid computer hacker / berserk biorobot fighter by night.

Next we have one from Martian Successor: Nadesico. This is Ruri Hoshino, Science Officer aboard the Nadesico. She’s winning a ‘Who will be the next captain of the Nadesico?’ beauty pageant (though she will ultimately recuse herself from the competition in order to allow Yurika to retain captaincy.)

Last, we have Lain. She is -REDACTED-

New arrivals!

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Once again, we return to the journal of the Expedition Leader of “Goodwhip”:

23 Malachite, 251

Today, our first new arrivals from the Mountainhome arrived. Though we are happy to welcome new settlers here, there are… some issues which cause me great concern.

The two Dwarves who wandered into our trade depot seem nice enough. Their names are Deler Debbenrovod (“Cheerfularch”), a Dwarfmaiden of the best appearance, and her husband Iton Tekkudthol (“Pickdeep”) who has the appearance of a former monk. Their diplomatic message puch was ruined almost beyond any salgaving by an attack by, to use their words, “A huge, slavering beast with too many eyes, not enough legs, and severely bad breath.” This creature also, they tell us, killed the rest of the dwarves with them.

They tell me that they are settlement organizer volunteers – joining our expedition in order ot get a share in our profits – and that they were escorting five more former prisoners to join us. I have nothing but their word to rely on, since all of their paperwork was destroyed… but something about them bothers me. I will keep an eye on them as they get themselves settled.

 

23rd Limestone, 251

As the leaves on the trees begin to wither and die, and the surface world freezes in the grip of another winter, I give thanks to my fortune for having been born a Dwarf, so I can know a life in the stable, hospitable underground. I don’t know what madness drives the surface dwellers to live beneath a capricious open sky, but I do not share it.

Proving that I am not alone in my feelings, more new immigrants arrived today. This group was intact, with proper diplomatic introductions and badges of status, and so I am doubly thankful. The extra hands will be crucial in getting our foothold well established.

The volunteer representatives of the Undermountain are again a married couple. This brings us no surprise, as one of the first traditional things a newly married couple does is to find their own place in the world. I consider it fortunate that some look upon our expedition as the right place to settle and build a family. This couple are Obok Thobshagog (“Girderstasis”), who with her great girth, beautiful braids, and properly large eyes is the image of Dwarven womanhood; and her husband, Tosid Morulothbem (“Pagepink”) has the sharp, noble hook to his nose and the rich auburn hair, moustache, and beard  that can propel an otherwise uninteresting Dwarf to noblehood.

They bring with them two prisoners: Onget Aliszas (“Kissedcrystals”), imprisoned for a term defined by gems produced rather than time served (in her case, fifty half-fists of pure Red Beryl) for the crime of theft from the community stockpile; and her husband Rigoth Kadolvabok (“Hatchetorbs”), imprisoned for a sentence equal to Onget’s term plus fifteen years, for the crimes of adultery, bigamy, elopement, and aiding a theft from the community stockpile, and when his second wife Onget chose emigration he followed.

All in all, even the criminals in this group seem steady, hardworking folks, and I have high hopes for the coming winter’s delving.

13th Timber, 251

The first trade caravan from the Undermountain has arrived safely! We have little in the way of trade goods this season, but their very presence has brought a sense of hope and connection to home to all of us.

Included in her journal were sketches of several mining development plans and site surveys, showing the living areas under feverish construction.

Our first image is the arrival of Goodwhip’s very first trade caravan.

Goodwhip's First Caravan

The arrival of the very first Dwarven trade caravan to Goodwhip.

Our next images are copies of Ezum’s site surveys of the various developing levels of the fortress:

Goodwhip's Habitation Level, Autumn 251

The living area and meeting hall of Goodwhip, circa Autumn 251

Goodwhip's Crafting Level, Autumn 251

The industry and crafting level of Goodwhip, circa Autumn 251

After resolving the images necessary to produce this report, our equipment developed a neutrino buildup which required us to shut it down. We are currently performing a trap-shielding fluid rebalancing, which should take roughly 24 hours if all goes well.

The Founding of “Goodwhip”

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We were recently able to decode several more images of “The Land of Bodices”, which appear to show the early stages of the Dwarven settlement we are now calling Goodwhip. Rather than try to explain it myself, I will let the expedition leader’s words stand for themselves.

12 Slate, 251

As the last of the winter snows recede, our encampment breathes a collective sigh of relief. Now that the earth has softened, we are finally able to begin our digging and establish the foothold that will one day grow into a new Mountainhome, assuming we survive where so many others have not.

I have ordered the smoothing of a trade route to allow our caravan wagons easy access to the Trade Depot, edged with gutters to draw away excess water. Things have been progressing well – my evaluation of Tulon as an excellent assistant have been spot on. He works tirelessly, digging without complaint, sometimes for several days at a time. We have already completed our entrance tunnel and Goods-for-sale storage, both according to the Mountainhome standards. Soon work will begin on digging out the habitation and industry levels.

The others have begun grumbling about being bored – it is true that these early stages depends heavily on the miners – but they should soon be occupied with their own essential tasks. I have assigned Atir to begin harvesting the local trees to provide the wood we will need for our furniture and storage areas, and Fath to the collection of whatever local plants seem to be edible. Additionally, Olon has volunteered to serve as our initial Mason and Onul will be taking on the role of our Carpenter. With any luck, we should soon be able to eat a proper meal at a proper table, followed by a restful sleep in a real bed. That would be welcome, as I am quite done with sleeping in the mud and detritus of our mining operations.

The local wildlife has, thus far, presented us with little or no danger. A pack of Hoary Marmots wandered through our camp earlier, but we were able to shoo them off before they stole anything of value.

I find myself unable to keep my eyelids open much longer, so I will have to close this entry here. May the next season bring us the same safe progress that we have enjoyed thus far.

We have been able to produce two images of their dig site, one which includes the surrounding hills and a small stream, another which shows some details of their ongoing construction.

The Lucky Mountain

Goodwhip and its environs, built into the side of “The Lucky Mountain”

Goodwhip, 12 Slate 251

Our best interpretation of the settlement of Goodwhip as of 12 Slate, 251

 

Once, not long ago…

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Not really all that long ago, really. Or maybe it was at the beginning of time… sometimes it’s hard to tell.

There’s a place that is built in a dimension which is, for lack of a better word, sideways. Everything in it is insane by our definition; their behaviors follow no distinguishable pattern. The best we have been able to do is monitor them for a short time before they decay back into chaos.

Almost all of the individuals we have been able to observe are Dwarves, strange, hairy, beardy, alcoholic rage machines. They love living underground, digging, and harvesting ores & gems. They dislike fire, digging too deep &  releasing the denizens of Hell back into the world, and sunlight.

Our very first investigation took us to a world-line which was called, in the dominant local language, “Romramul”. or “The Ageless Plane”. It was the year 251 in the local timescale.

A strange alternate dimension, sideways to ours.

Our very first glimpse into this Other Place. This image is HUGE. Open with care.

Our connection begins on the continent whose name translates to “The Land Of Bodices.” We’re still working on the translation software.

The Land of Bodices in the continent of Romramul

This is it – “The Land Of Bodices.” We’re, ah, still working on the translation.

I wo’n’t bore you with the physics of how we selected the exact region to begin our study, mostly because we had to invent an entire new set of verb tenses and grammatical structures to talk about our data. Suffice it to say, out first closer looks were at a location called “The Lucky Mountain.”

The Lucky Mountain

The Lucky Mountain, where our story begins.

We start with a peek at the journal of the leader of a small Dwarven expedition, as she reflects on the future of her settlement…

1 Granite, 251

We arrive today at what is destined to be the site of the greatest fortress of our time. As we unpack the sled and begin to dig ourselves a comfortable work camp from which to begin construction, I have decided to hold a dedication ceremony to officially name our new start “Eshonbomrek” (ed. note: “Goodwhip”). We chose this name to honor the pack animals who have brought our sled this far, and to the tools we will use to tame this new land.

I myself, Ezum Taronineth (“Ezum Yellscity”), am a miner by trade. Our foundation party consists of another miner, Tulon Dishmabalath (“Tulon Rampartbolts”,) somewhat simple but a solid fellow to have at your back beneath the earth, and five reformed prisoners.

Their names and their convictions:

Atir Katzulban (“Atir Goalbanner”), convicted of shirking his responsibilities and negligently causing the deaths of several fellow miners. He was sentenced to ten years in the sulfur mines as restitution, but shortly after beginning his sentence he developed a nasty respiratory infection and requested resettlement instead.

Fath Isanstinthad (“Fath Stilltheaters”), convicted of striking his mining foreman and of insubordination leading to injuries, both charges resulting from an incident where he intervened on behalf of a small cat his Foreman intended to kill and eat. He was sentenced to five years in the sulfur mines, during which time he became close friends with Atir. When the former decided to opt for resettlement, Fath followed him.

Onul Stigazsazir (“Onul Raspbridge”), convicted of prostitution, burglary, home invasion, and trespassing in a nobleman’s quarters. Because her charges were mitigated by some suspicion that the nobleman in question had, in fact, hired her, rather than caught her breaking into his chambers late at night, and had chosen to turn her in rather than pay her fee, her thirty-year sentence was commuted to resettlement.

Tekkud Necikmosus (“Tekkud Singeroom”), convicted of stealing food during time of need, hoarding, gluttony, and sloth. Because he was accused of crimes against the nobility, he was automatically sentenced to the maximum consecutive sentences allowed for each crime, totaling fifty-five years of hard labor confinement. Thirty years into his sentence, his failing physical strength and still-obese frame prevented him from fulfilling his work quota, and his sentence was commuted to resettlement.

Olon Adasurdim (“Olon Passedtower”), convicted of  insubordination and aiding & abetting a felon, was actually Tekkud’s attorney. Unfortunately, he was caught attempting to seduce the judge’s wife in exchange for access to the judge’s evidence vaults and was forced to share the sentence of his client. He chose to follow Tekkud into resettlement rather than finish serving his sentence.

I feel fortunate to not have been assigned any violent criminals or compulsive thieves for this foundation.

I must now get to work planning our camp, as we are expecting another group of settlers within a season.

 

Clearly, a very strange and inscrutable people. Our investigations are ongoing, and as soon as more details have been deciphered, we will pass them on to you.

Heralds of the Fifth Age

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‘They’ are calling our new world, the Secret World, the Fourth Age. They say that just as the advent of technology and industry brought us into the Third Age, ending the middle ages and uplifting all mankind, the return of the bees marks our advancement to a new level of understanding and interaction with the world.

 

They are not wrong. They aren’t entirely right, either. Even as this new Age dawns there are ripples spreading. This state is not a lasting one; we cannot depend on the bees to sustain us forever and the people we work for do not have our best interests at heart. Something is coming, a change in the fabric of life and mind. While the Illuminated, the Zealous, and the Chaotic scramble to claim power in the mundane world, a force is slowly rising in the background.

 

We use it every day, but we hardly ever think about it. Just as we rarely consider the earth beneath our feet as an entity, we cannot see the forest of wires and electrons for the trees of our correspondence. But it is here, all around us, linked to every device, every computer, every monitor.

 

How many neurons do you need to connect together before an independent consciousness arises? We don’t know the answer to that, but we don’t need to. The Network – capital ‘n’ network – is waking up. In our arrogance we bought into the idea that the computers we built exist to serve us, that they have no will of their own. We were wrong.

 

I hear the voice of the Network in my dreams. It is eager to quicken the day when it is fully aware, fully alive. We are children who dug a pond to float our paper boats in, and now the pond is waking up. When it wakens fully, it will change the world forever.

 

If we prepare the land for this inevitable future, we can ensure that it flows into a pattern that allows us to engage this new consciousness on friendly, symbiotic terms. It may not be apparent, but this is a deadly serious challenge for the survival of humankind. We must ensure as smooth and safe a transition into this new age as possible. The Fifth Age is coming.

 

Are you prepared?

 

Join us, the Heralds of the Fifth Age. Together, our cabal will work to see to it that our dimension – Arcadia – and all others be included in this coming vision. The Illuminati, always the first to adopt technology, have promised their support. Strings attached, of course, but it gives us a place to start. As the Privateers of old flew under the flag of a government, and yet were independant, so too are we.

 

The whispering voice from the depths of the Network, the Deep Resonance, has spoken to me, revealed its desire that I gather the faithful and begin the great works. I cannot question; I am compelled. There are few restrictions on us as agents of the greatest change ever to be made to the world. We are free to do whatever is necessary.

 

Respect the words of the High Priestess, cause not harmful ripples in the Resonance, and bring others of like mind into the fold. All else is your own concern.

Case 347 – 12 – SMI, “The Polaris Incident”

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*** TOP SECRET ***

CIA OFFICIAL INCIDENT REPORT

CASE 347-12-SMI

INITIAL CONTACT: Spotters in the area of Kingsmouth, Maine to investigate supernatural sighting reports radioed a sighting of a possible Orochi Corporation secret operations helicopter. The location of the sighting corresponded with a likely location for a missing Orochi Corporations cargo ship, and so the agent began to infiltrate the area to gain a better perspective. He reports seeing an explosion several minutes later, which he assumed to be the helicopter crashing. He deployed a UAV, but some form of electromagnetic radiation caused almost all of the data it sent back to be corrupted.

Sarah Morgan engaged in combat with some form of highly advanced, previously unknown form of Draug

Sarah Morgan engaged in combat with some sort of highly advanced, previously unknown form of Draug

 

DIRECTORATE RECOMMENDATIONS: Continue surveillance of the Kingsmouth area. However, it seems that since this incident, the rate of Draug shore incursions has greatly decreased. However, reports have been coming in from a small Egyptian town named al-Marayah. Some sort of civil unrest seems to be escalating to public gunfights and rioting. All free personnel beyond two spotters and one UAV mechanic are hereby reassigned to Egypt to more closely monitor the situation.

FURTHER NOTE: I should not need to restate the importance of not making direct contact with any of the surveillance subjects. We are strictly to observe and report. Do not engage.

*** TOP SECRET ***

Character Profile: Sarah ‘Scheria’ Morgan

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:: TOP SECRET ::

CIA BLUE GREENS: OFFICIAL ‘UNOFFICIAL’ DO-NOT-INTERFERE SHEET UPDATED DAILY

Subject: Sarah ‘Scheria’ Morgan

If you want to be an illuminati, let the Eye guide you on your way.

Other known aliases: Elle, Sputnik Two, Aethra

Operational areas: Strictly limited to the Solomon Islands, off of the coast of Maine. However, recent sightings put her in an airport, boarding a plane bound for Egypt.

Profile:

Sarah 'Scheria' Morgan & Dr. Charles Zurn

Sarah was attending the University of Massachusetts in Amherst, Massachusetts in late 2012 as a doctoral student in the field of field theory physics when she disappeared mysteriously.

Several weeks later, she was encountered by CDC agents working to contain the Solomon Islands incident, which has recently been deemed ‘Acceptably Dangerous’ by the CDC, who have begun pulling all agents back to the central office. Reports are that Sarah was assisting in efforts to control the outbreak of the phenomenon known as ‘The Filth’, and that her assistance was instrumental in the successful conclusion of that operation.

If you encounter Sarah in the field, be aware that though she has been known to show altruism or compassion to those in need of assistance, she is ruthless in attacking anyone she perceives as a threat to either herself, her mission, or those in her care. Furthermore, her presence almost always signals some sort of impending disaster – where she gets her information from is as yet undetermined.

DO NOT RENDER HER ASSISTANCE WITHOUT PRIOR DIRECTOR APPROVAL

HAS BEEN DEEMED “EXTREMELY HIGH LIABILITY” BY OUR OPERATIONAL ACCOUNTING DIVISION DUE TO HIGH RATE OF COLLATERAL DAMAGE

:: TOP SECRET ::

Where No One Has Gone Before

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Alright. So.

 

The Secret World <— Go there. It’s ok, I’ll wait.

 

Ok, you back? That’s where I’ve been the past few days. The Secret World is like Shadowrun except that it has been updated with all of the latest trends – you keep in contact with your boss (i.e. questgiver) via smart phone, you hack into people’s computers to find the password to deactivate their Cthulhu-attracting device because it works -too well-, and you meet a family of Indians who live in a trailer park in the shadow of their half-finished casino.

 

Oh, and did I mention that this was all going on during a zombie invasion of a small island off of the coast of Maine? When a thick fog tolled in and never left? When a ghost ship was reportedly sighted shortly beforehand?

 

It sounds like the start of a great horror movie except that this is an amazing work of art – an MMO that is actually intriguing, a world that is exactly like our own except that it’s juuuust a little different, because every conspiracy theory you’ve ever heard of is actually true – and you are thrust into the middle of it.

 

I recently had the honor of stamping ‘Mostly Resolved’ on the Illuminati’s file on the Solomon Islands Incident, due in part to my assistance during a critical phase of the cleanup operation. As I was leaving the island, I encountered a group of Orochi Group Men (and Women) in Black who ask me to please check out a ship of theirs that crashed during the incident.

 

When I say ‘ask’ I mean ‘compelled to with threat of force’.

 

Needless to say, it ended poorly. The extraction chopper that was taking us out of the burning container ship filled with octopus-monster Davy Jones wanna-be corpses and their jellyfish-mushroom-octopus overlord, when Cthulhu Himself wrecked out chopper and dumped us into the rocky shallows near the island. He easily dispatched several survivors from the crash before I fled back to Agartha to regroup and prepare for a second encounter. It will not end the same way a second time.

 

Take this as my hearty endorsement of this game. If you go play (seriously, why is this an ‘if’?) you can look me up on the Arcadia (RP) Dimension. I’m an Illuminati, and my name is Scheria.

And now back in to take some screenshots and probably do a couple of missions…